This 3D concept explores a dystopian future in which rising sea levels have submerged the Earth in an endless storm of polluted haze and colossal waves. Modelled and animated in Blender and composited in After Effects.
CRUISER
Designed for the stormy conditions of a flooded Earth, this cruiser imitates the features of marine animals. The organic silhouette features a one-way windshield and sonic thrusters for manoeuvrability both above and below the water.
SEWERS
I drew inspiration from the cyberpunk worlds of Blade Runner and Akira, as well as brutalist and Japanese architecture. I incorporated a blend of procedural and image textures to create weathered details of grime, rust and water corrosion.

MEGALITHS
Ancient megaliths form the structural foundation of the last city. Anchored to the seabed, they tower above the waves. These pillars help prevent flooding and restore balance to the Earth by recycling water back to the ocean.
APARTMENTS
This solo project took me through the entire production pipeline, from worldbuilding and concept art to 3D modelling, texturing, lighting, pre-visualisation, 3D animation, VFX, compositing, and sound design. 
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