Character
To start I created several mood boards that merged my two concepts, with these as reference, I used a Wacom tablet to sketch fifty variations of rough character silhouettes. These designs allowed me to explore different shapes, features, and weapons. From here, I selected one to further develop. 
I worked in a monochrome colour palette and began to flesh out the character design and differentiate what each of the elements were. Once again I drafted several variations and narrowed down the selection to my final concept.
Final Concept
Here I sketched my finished character, prop, and vehicle concepts in detail and accurate proportions.

The Tinmad. Armoured with satanic ram horns, a three-eyed gas mask, and tank, fitted with a skull belt.

Prop. A large rustic axe, equipped with a skill saw and razor blade, wrapped in barbed wire.

Vehicle.  A modified satanic motorbike, encased in bones, weaponised with a scythe trap
Photobash
I used Photoshop to create realistic and detailed concepts of my character, prop, and vehicle. I took pre-existing images and photobashed them to create my final designs.
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Storyboard
To create the storyboard I started with a rough analysis of my chosen scene and broke down the individual camera shots. This formed the starting foundation for my own interpretation of the scene with my included concept designs.​​​​​​​
With the scene analysis as a template, I sketched my rough storyboard and began to incorporate my own concepts and adjusted elements to fit my darker horror-themed context. Here I noted the actions and components of each shot, as well as the camera movements such as pans, and transitions. ​​​​​​​
SketchUp
With this rough storyboard concept for reference, I took to SketchUp where I brought in assets and recreated the scene in 3D space. This helped me establish space and perspective for each of my shots.​​​​​​​
Final Storyboard
I refined this storyboard concept and traced over the Sketchup shots to give me consistently detailed frames. I included colour in several shots to help bring them to life and establish the lighting and mood of the final scene.
In After Effects I implemented the camera movements and transitions in each shot. This created an animatic sequence that mimics how the final scene would play. This process involved a range of skills and how to craft a professional storyboard.
Animatic
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